In the beginning, only big organizations built, owned, and used computers. Their dominion over the computer and its usage lasted for many years and earned them great rewards. As the components that made up computers got smaller and cheaper, some of the people who worked for these big organizations figured out in their spare time that they could build tiny little toy computers for their very own. They tinkered and played with the toy computers and were filled with great joy. Occasionally they would find others who shared their hobby of digital electronics, and they would share their discoveries and accomplishments. As more hobbyists connected, clubs were formed where groups would share what they had done and discuss how to build your very own computer. They shared what these hobby computers could and might do.
Eventually, individuals with business thoughts discovered that hobby microcomputers as well as the software that ran on them could be sold. They could be refined, produced, sold, and bought. They could be bought, sold, and produced. They could also be sold, bought, and produced. No matter what, though, to be sold in any numbers, they had to move from the world of soldering iron wielding kit builders to the world of consumers. And they did. And for a time, it was exciting again. And now we find ourselves decades later almost full circle with mostly big organizations building, owning, and using computers. However, a few of us continue to tinker with hobby computing hardware and software because we just love it.
Like the Underpants Gnomes of South Park fame, we continue to work on step number two of our plan...